![]() ![]() Irrational deal with their “living world” by destroying the repercussions of dealing with people. Turns out there’s an “honor system” in force.I can’t even interact with the boy selling the newspaper. What I want to do is pick up a newspaper, but I can’t. The newspaper headline reads “Columbia Celebrates.” But why is Columbia celebrating? This is terrible environmental storytelling.I pick up the hot dog… and nothing happens? I’m not stealing or spending money? Freebie for the newly baptised? What? It’s like Irrational had no experience filling a world with actual people, so they just created another dead world. The dialogue dispensers of other games are better that a robot with one line. I can’t interact with anyone, people are scripts waiting to be triggered.Then what’s the point of Bioshock Infinite? It was intended to be clever but it comes off like Irrational Games can only make one game, this one, forever and ever. Bioshock was meant to be modern take on System Shock 2 (Irrational Games, 1999). ![]() You start with the lighthouse, get taken by craft to crazy city with splendid views and have to read lots of extremist propaganda on your way back to a place of player agency.
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